A late piece of League news: The Capital Region team defeated Uncle Sam of Troy last Monday 2½-1½ with draws on boards 1-3 and a win on board 4. The Cap Region team has 2-3 record with the match versus RPI un-played. Although this is about the same result for them as last year, from what I observed they were more competitive in all their matches than they were previously. The revised standings for the League are:
1 Albany B 4½-1½ finished
2 Albany A 3-2 with one to play
3 SCC A 2-2 with two to play
4 Troy 1-2 with 3 play I think
5 Geezers 3½-2½ finished
6 Cap Region 2-3 with one to play
7 RPI 1-3 (remaining matches forfeited I am told)
The disposition of RPI’s matches is an open question. RPI did play three of the scheduled six matches. In round-robin tournaments when a participant completes at least 50% of their games and has to drop out, the un-played games are scored as forfeit wins for the opponents who did not get to play. Presupposing that RPI will not be able to field a team now that the school year is over, it seems a reasonable way to close out the RPI schedule. We must await the League Director’s decision however.
Now on to some chess:
Sometimes there are games that are not particularly interesting tactically over a good part of the play. Then at some point there is a moment when a flash of tactical excitement pops up. In the three games we will look at today there were good and bad strategic and positional decisions made. They are all from the CDCL match between Schenectady’s A team and the Geezers. Rather than labor over a raft of finer positional points, the tactical possibilities found or missed caught my attention.
In the first example Sells and Mockler played a line in the French that is not as well known to most of us; 3…, Nc6. This is a debut carrying with it a drop of poison or two.
Analysis of 7…, Nfxd4!?:
7…Nfxd4 8.Nxd4 Qh4+ 9.Ke2 Qxg4+ 10.Nf3 Bc5 11.Be3 Bxe3 12 Kxe3 g5;
and Black has more than enough compensation for the piece. Leading up to the above position there are several places where White may vary.
One such alternative is: 10 Ke3 Qh4 (not a move one would easily find without a familiarity with this position. Black needs the Queens on.) Then 11 Bb5 f6;
and with two pawns for the piece and the White King wandering shelter-less, Black has probable equality and an easier position to play than has White. The lines will be opened up on the K-side making the White King more vulnerable.
Get out your chessboards and engines to work out the complications. It is a good exercise.
The next position shows a pretty finish that Carl Adamec crafted in his game with me. The lesson to be learned is against strong Experts, if you drift for a moment they can find the tactical key to the position and unlock a sparkling attack.
The finish was:20 h3? Bh4 21 hxg4 Rxe2 22 Rd2 Bxf2+ 23 Kf1 Rxd2 24 Nxd2 Bxd4 25 Bxd4 Bd3+ 26 Resigns 0-1 because the coming capture on d4 will threaten make and a decisive loss of material.
White had to try 20 Bd3 Bxd3 21 Rxd3, and then 21…, Bh4 22 g3 Re2 23 Rd2, is roughly equal although Black does have a persistent initiative.
We now come to the last game for the day: Calderon – Phillips from the SCC A-Geezers match. The position I have taken under consideration is that after Black’s 31st move. It is noteworthy for two points: first, it is pretty uncommon to have two sets of double pawns on the same side of the board and neither King can easily approach the doubled pawns directly, and second, this is one of the cases where a Knight with good outposts clearly has more winning chances than the Bishop. What specifically makes it exceptional is there are pawns on both sides of the board. That usually favors the Bishop. In fact, while watching the game play out, I kept beginning my own analysis from the premise that Black was better, or at least equal. It was only after working down various lines of play and reaching good positions for White several times that it became clear Black in some trouble.
After White’s 31st move this is the position:
It was a game with some questionable moves tactically and in the score I have at hand. What is posted is my best guess at some of the moves. From move 23 on the score is clear.
The position sets a challenge for both sides. Everyone who has played chess for some time would guess Black has chances; he has the Bishop after all, and there are pawns on both sides of the board. In the scales against that fact are that White has an unassailable post for the Knight on d5 that also guards the f-pawn duo, and the White King appears to threaten Black’s duo on the h-file. Additionally the Black d-pawn is weak and his a-pawn can be attacked by the Knight.
Black’s move was 31…, h4; and that is by far the best move in the position. It is only by making the most of the h-pawns can Black hold the balance. White replied 32 b4. This may not be the engine’s recommendation, but it is the right idea: while tension is maintained on the K-side about the mutual weakness of the sets of doubled pawns, expansion on the Q-side will test Black to the utmost. Black then advanced his trailing h-pawn, 32…, h5. Again a nearly only move. It makes the White King’s approach to the h-pawns as difficult as possible. White then began to go wrong with 33 b5. Better 33 a4, continuing to build pressure. It is not that White has a straight forward road to victory, rather it is an intricate set of maneuvers attempting to run Black out of safe moves to force some concession. By move 38 the following position was reached:
White has made some progress, he’s won a pawn. However with the remaining h-pawn secure for the moment and the f-pawn firmly blockaded, very probably the game is drawn. The match situation – SCC A had by now scored enough points to claim victory, and the clock situation – Zachary had the better part of one hour left while John was down to less than five minutes, combined to inspire Mr. Calderon to try for the whole point. His plan was to give up the f-pawns to gain time to send the Knight to collect something on the Q-side. The plan led to this position after move 45 for White:
The situation has changed utterly. The passed Black d-pawn is too fast a danger for White to meet successfully. That is if Black can see everything clearly with just seconds to think. He did not do so, and in a time trouble flurry Black dropped a piece and resigned when, had he a bit more time, there were still moves to be reasonably made. Errors there certainly were on both sides of the board, but the endgame was far enough out of the ordinary to make error understandable. Though flawed in actual play, the position singled out is worth some effort. Working over this position can aid the developing player to achieve a deeper understanding of Bishop versus Knight endings. The specific features of the ending can trump the usual adages about Bishops being better than Knights.
Here is the complete game score as I have it: